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Cynthia Spencer Project

What happens when you make a few phone calls to Friends to help create something to benefit a Charity providing Palliative and End-of-Life Care to people? We created this amazing Jewellery where all profits benefit Cynthia Spencer Hospice, that's what! Have a read to find out more.

Retro-style cassette cover artwork for a Knight’s Tour program on the Amstrad CPC, showing a numbered chessboard, a knight piece, and a glowing path representing the solution across all 64 squares.

Knights Tour – My First Entry into the 2026 BASIC10 Competition

A look at my first entry into the 2026 BASIC10 Liner Competition for the Amstrad CPC: a Knight’s Tour solver written in just 8 lines of Locomotive BASIC. Using Warnsdorff’s heuristic, the program solves a centuries-old chess puzzle in real time while drawing the board, rendering a knight graphic, and displaying each move on screen.

Retro cassette cover artwork for “Pavement Panic” on the Amstrad CPC, showing a pixel character running along a road while surrounded by colourful ghost enemies, styled like a vintage 1980s arcade game.

Pavement Panic – My Second Entry into the 2026 BASIC10 Competition

My second entry into the 2026 BASIC10 Liner Competition is Pavement Panic, a fast-paced ghost-dodging survival game for the Amstrad CPC written in just 10 lines of BASIC. Inspired by simple road-crossing games, it starts gently, then quickly turns chaotic as the ghosts speed up and survival time becomes your score.

Retro cassette cover artwork for “Volt Maze” on the Amstrad CPC, featuring a glowing orange electrified maze, a small green player character, and a red robotic hunter, styled like a classic 1980s home computer game.

Voltmaze – My Third Entry into the 2026 BASIC10 Competition

Voltmaze is my third entry into the 2026 BASIC10 Liner Competition… a procedurally generated maze game for the Amstrad CPC written in just 10 lines of BASIC. Inspired by classic 8-bit design and powered by a stack-driven depth-first search algorithm, it’s a small game with surprisingly sharp teeth… electrified walls, flickering hazards, roaming hunters, and a new maze every level.

Raspberry Pi booting to Raspberry Pi Desktop on a small HDMI touchscreen display placed on a wooden desk.

MHS35 Touchscreen LCD on Raspberry Pi – 64 Bit OS

Bought during lockdown, forgotten in a box, found at the weekend. Getting the MHS35 3.5" TFT touchscreen working on Raspberry Pi OS Trixie (64-bit) is straightforward once you know the correct approach. The instructions in the box are out of date, the product page has been updated but leaves gaps around rotation and touch recalibration. This guide covers the complete setup from fresh Trixie install to a correctly oriented and calibrated display, including what the installer script actually does under the hood and why.

Vintage illustration showing a “No Tipping Allowed by Law” sign with a policeman, waitress and customers debating tipping in early 20th-century America.

The Tipping Escalation Ladder – Can It Be Reversed? (Part 2 of 3)

After exploring the idea of the Tipping Escalation Ladder, one question kept appearing: can tipping culture actually be reversed? Surprisingly, the United States once tried to ban tipping entirely. This follow-up looks at the forgotten anti-tipping movement of the early 1900s and how modern payment systems and delivery platforms may now be reshaping tipping expectations once again.

Payment terminal screen showing large buttons for 10%, 15%, and 20% tips with a smaller “No Tip” option, illustrating dark pattern design in tipping prompts.

When Payment Design Becomes Persuasion (Part 3 of 3)

A modern payment terminal asking for a tip may look like a simple choice. But behind that screen sits decades of behavioural research, UX design, and subtle psychological nudges. As tipping prompts spread through global payment systems, the question becomes harder to ignore: are we choosing to tip… or being guided there by design?

Dimly lit NHS hospital six bed bay at night with a glowing smartphone on a rumpled bed, suggesting a restless patient and constant phone calls.

Tales from the NHS: The Unwashed Enigma

Life in a six bed NHS bay means you don’t just witness other people’s behaviour… you live inside it. This is the tale of Rupert, a sports-obsessed, toilet-blocking, phone-call addict who managed to delay an entire surgical list, ignore antibacterial wash instructions, and still somehow be the main character on the ward.

Illustration of an American and British diner arguing about tipping culture at a bar, symbolising the debate over tipping expectations.

The Tipping Escalation Ladder (Part 1 of 3)

Tipping used to be a simple thank-you for exceptional service. Today, it increasingly feels like something else… suggested by payment terminals, engineered into apps, and socially enforced in ways that quietly shift labour costs from employers to customers. In this piece, I explore what I call the Tipping Escalation Ladder and ask whether optional gratitude is becoming engineered expectation.

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Retro-style cassette cover artwork for a Knight’s Tour program on the Amstrad CPC, showing a numbered chessboard, a knight piece, and a glowing path representing the solution across all 64 squares.

Knights Tour – My First Entry into the 2026 BASIC10 Competition

A look at my first entry into the 2026 BASIC10 Liner Competition for the Amstrad CPC: a Knight’s Tour solver written in just 8 lines of Locomotive BASIC. Using Warnsdorff’s heuristic, the program solves a centuries-old chess puzzle in real time while drawing the board, rendering a knight graphic, and displaying each move on screen.

Retro cassette cover artwork for “Pavement Panic” on the Amstrad CPC, showing a pixel character running along a road while surrounded by colourful ghost enemies, styled like a vintage 1980s arcade game.

Pavement Panic – My Second Entry into the 2026 BASIC10 Competition

My second entry into the 2026 BASIC10 Liner Competition is Pavement Panic, a fast-paced ghost-dodging survival game for the Amstrad CPC written in just 10 lines of BASIC. Inspired by simple road-crossing games, it starts gently, then quickly turns chaotic as the ghosts speed up and survival time becomes your score.

Retro cassette cover artwork for “Volt Maze” on the Amstrad CPC, featuring a glowing orange electrified maze, a small green player character, and a red robotic hunter, styled like a classic 1980s home computer game.

Voltmaze – My Third Entry into the 2026 BASIC10 Competition

Voltmaze is my third entry into the 2026 BASIC10 Liner Competition… a procedurally generated maze game for the Amstrad CPC written in just 10 lines of BASIC. Inspired by classic 8-bit design and powered by a stack-driven depth-first search algorithm, it’s a small game with surprisingly sharp teeth… electrified walls, flickering hazards, roaming hunters, and a new maze every level.

Dimly lit NHS hospital six bed bay at night with a glowing smartphone on a rumpled bed, suggesting a restless patient and constant phone calls.

Tales from the NHS: The Unwashed Enigma

Life in a six bed NHS bay means you don’t just witness other people’s behaviour… you live inside it. This is the tale of Rupert, a sports-obsessed, toilet-blocking, phone-call addict who managed to delay an entire surgical list, ignore antibacterial wash instructions, and still somehow be the main character on the ward.

Retro-style cassette cover artwork for a Knight’s Tour program on the Amstrad CPC, showing a numbered chessboard, a knight piece, and a glowing path representing the solution across all 64 squares.

Knights Tour – My First Entry into the 2026 BASIC10 Competition

A look at my first entry into the 2026 BASIC10 Liner Competition for the Amstrad CPC: a Knight’s Tour solver written in just 8 lines of Locomotive BASIC. Using Warnsdorff’s heuristic, the program solves a centuries-old chess puzzle in real time while drawing the board, rendering a knight graphic, and displaying each move on screen.

Retro cassette cover artwork for “Pavement Panic” on the Amstrad CPC, showing a pixel character running along a road while surrounded by colourful ghost enemies, styled like a vintage 1980s arcade game.

Pavement Panic – My Second Entry into the 2026 BASIC10 Competition

My second entry into the 2026 BASIC10 Liner Competition is Pavement Panic, a fast-paced ghost-dodging survival game for the Amstrad CPC written in just 10 lines of BASIC. Inspired by simple road-crossing games, it starts gently, then quickly turns chaotic as the ghosts speed up and survival time becomes your score.

Retro cassette cover artwork for “Volt Maze” on the Amstrad CPC, featuring a glowing orange electrified maze, a small green player character, and a red robotic hunter, styled like a classic 1980s home computer game.

Voltmaze – My Third Entry into the 2026 BASIC10 Competition

Voltmaze is my third entry into the 2026 BASIC10 Liner Competition… a procedurally generated maze game for the Amstrad CPC written in just 10 lines of BASIC. Inspired by classic 8-bit design and powered by a stack-driven depth-first search algorithm, it’s a small game with surprisingly sharp teeth… electrified walls, flickering hazards, roaming hunters, and a new maze every level.

Raspberry Pi booting to Raspberry Pi Desktop on a small HDMI touchscreen display placed on a wooden desk.

MHS35 Touchscreen LCD on Raspberry Pi – 64 Bit OS

Bought during lockdown, forgotten in a box, found at the weekend. Getting the MHS35 3.5" TFT touchscreen working on Raspberry Pi OS Trixie (64-bit) is straightforward once you know the correct approach. The instructions in the box are out of date, the product page has been updated but leaves gaps around rotation and touch recalibration. This guide covers the complete setup from fresh Trixie install to a correctly oriented and calibrated display, including what the installer script actually does under the hood and why.

Payment terminal screen showing large buttons for 10%, 15%, and 20% tips with a smaller “No Tip” option, illustrating dark pattern design in tipping prompts.

When Payment Design Becomes Persuasion (Part 3 of 3)

A modern payment terminal asking for a tip may look like a simple choice. But behind that screen sits decades of behavioural research, UX design, and subtle psychological nudges. As tipping prompts spread through global payment systems, the question becomes harder to ignore: are we choosing to tip… or being guided there by design?