Knights Tour – My First Entry into the 2026 BASIC10 Competition
A look at my first entry into the 2026 BASIC10 Liner Competition for the Amstrad CPC: a Knight’s Tour solver written in just 8 lines of Locomotive BASIC. Using Warnsdorff’s heuristic, the program solves a centuries-old chess puzzle in real time while drawing the board, rendering a knight graphic, and displaying each move on screen.
Pavement Panic – My Second Entry into the 2026 BASIC10 Competition
My second entry into the 2026 BASIC10 Liner Competition is Pavement Panic, a fast-paced ghost-dodging survival game for the Amstrad CPC written in just 10 lines of BASIC. Inspired by simple road-crossing games, it starts gently, then quickly turns chaotic as the ghosts speed up and survival time becomes your score.
Voltmaze – My Third Entry into the 2026 BASIC10 Competition
Voltmaze is my third entry into the 2026 BASIC10 Liner Competition… a procedurally generated maze game for the Amstrad CPC written in just 10 lines of BASIC. Inspired by classic 8-bit design and powered by a stack-driven depth-first search algorithm, it’s a small game with surprisingly sharp teeth… electrified walls, flickering hazards, roaming hunters, and a new maze every level.
MATRIX Digital Rainfall Effect: 10 Lines of BASIC Code and Z80 Assembler Comparison
Looking through some old projects, I was asked if I could recreate a MATRIX Digital Rainfall look alike in 10 Lines of BASIC code… This was in 2021 looking at […]
